﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace OGAMRL.Tiles
{
    public class TileMap
    {
        private List<Tile> tiles;
        private int height, width;
        private Texture2D spriteSheet;

        public TileMap(int height, int width)
        {
            tiles = new List<Tile>();
            this.height = height;
            this.width = width;
        }
        public void setSpriteSheet(Texture2D sheet)
        {
            spriteSheet = sheet;
        }
        public Texture2D getSpriteSheet()
        {
            return spriteSheet;
        }
    }
}
